TADS2 bin v2.2.0Mon Sep 29 15:18:23 2008 XSI:?@OBJUMO listO$itottotbulkremcurN<N=N>N?dNA@NB{NC|NDNENFNGMOlOtotic totweightNVNWNXNYN[@N\}N]N^N_N`wNaNbMO drNl~Nm\NpNq   ! closed. Nr!NsNtMOlocactorvobjN D  NND yN ! NN%You% can't reach   from  . N*NNxxMO objN"NN)NE NNTTMO amountN!!N>!>!N 00MO parmN"!N \\MOoN" N! N(NqN(N8N%NN"!N/N !N# &N!Ő#!N MOret html_modeN@" E @N&NNNN NN xxMOobj1obj2N66 E{{ E%E E  N llMO listOcnttotiobjjN'N(N+@N,N4+O scN86N98N;@ N<1N=N>NANCNDNENFNG88MO objNZN[MO objOlistitotNmNnNoNp9Nr@NsNtNu88MOobjflagsindent O<icounttotlistcurdisptot prefix_countN"KN"N"N"T oO"contvisN$"D$"E ~D NNNN"ZN"N"N"5N"N"N" N"N"N" N"\N"@N"%N"N"+O"before after j scN6 N   zN @ PN 'NN4NN NN N N NNN"T VO"jNG \nNG NG\tNGN" pN"N", =N" N" and N", and N"N"N"" N"%,N"&1N". N"/N"0N"3{N"4 (being worn)N"5E  N"6 (providing light)N"9N"CT E  ET D N"KT dN"M+N"N (upon which %you% see%s% N"P (which contains N"QN"TN"WT N"X)N"YN"ZN"[N"\MO objOlistitotthisobjNoNpNqNrqNt@NuE E NwNxNyNzMO fnameNKNN>!>!N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\NLLMOobjdepthNUUN,,MO objN[NMO objOretilstlenN N$"D$"E ~~NNNN!N@NNNMO cntNN  onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NNHHMOpointsturnsN/N@@MOpointsturnsN.N/LLMO objN:  E N<JN> Sitting on   is N?. N@NC ND  seemNE:sNF to contain NGNH. NINJNPNQNR00MO newPlayerNfC NgNnC! E C ! NoCC Nv! E  ! Nw N}meCC1N~myselfCC1NBNmeC0NmyselfC0NetttMO parmN N >!!N !>N >!>!N MOobjactorOretilstlenN N! NN$"D$"E ~D NNNNDN@ N@NNC EC  NCNNNHHMOxNNX+ X-!JJJoff2on"#$  8ZMN <~MN<~[MN <  <N<~-N open. N)N@N closed. NQ"N)NN ~ jMO actorN $<~>N & <  !< already open! N 'N ( MO actorN}+< >N}- Opening <  reveals . N}.N}0 Opened. N}1"~N}2 mMO actorN5<~@N7 <  !< already closed! N8N9AMO actorN< Closed. N=!~N>eMO actorNA<~8NC <  !< closed. NDNE_MO actorN9I<~E Q"&N9J\^!< closed. N9K&MO actorNL<%  E}|EMO actorN9%You% can't have < . N9!4MOactorioN<N"EMO actorN%You% can't drop < . N#4MOactorioN <N $RMOactorioNC%You% can't put <  anywhere. NC%RMOactorioN%You% can't put <  anywhere. N&EMO actorN%You% can't move < . N'QMOactoriobjN>%You% can't throw !< .N>& 1 1 O} | 2:QMOvNU< NU< NU"NUoMOvdpiN\^!<  !<n't appear interested. N*N'MO objN!*6MN\^!<, is here. N;MO itemN\^!<  !< carrying !  and won't let %youm% have !. NKMO actorNBut !<  is right here! N&NMO objNk<<Nk< <<&Nk)&Nkp6MN< he< sheitq8MN< his< heritsr<MN< he's< she's it'ss7MN< him< heritt<MN< he's< she's it'su sv esw hasx doesy iszMN< ='MOwordlstNJ!>%MOactoriobjNw?PMOactoriobjOlstitotN/NN E,@ itthemhimher ! D  @N"Could you be more specific?"NNN8N@<=NNN<@N@ !!"I don't know much about that."dMO actorN!If you want something given to !< , just say so.NA]MO actorN 0N$That wouldn't accomplish anything!NSMOactordobjN\^!<  rejects the offer.N`MO roomO(Eold_loc_visiblenew_loc_visibleNT! E NTNT! NTNT < ! E< CNT CNTC ! EC EENT<BNT<&NT"C ! EC EENT&<CNT'BOMN-< DN.\^!<  leaves the area.N/COMN2< DN3\^!<  enters the area.N4* E F G H I J K L M N O P'`] ] ] /01MO quipnoN'2MO quipnoNL3MO actorNq4FMNYou have nothing to say to !<  just now. 5 "Hey, get away from me!" 6  Goodbye. 78-MO actorN "N #3$8(j$j$j'#(MOvNF<  you  yourself,  yourself %%You look about the same as always.   VMO actorNP )NQYou can't follow yourself! NR2MO verbdobjprepiobjNU-MO roomNG\C (NGcGNGdNGeNGn! NGp#NGs<NGtNGu< D NGx*NGySNG}< ! NG~< NG NGNGNGNG&MO roomNzC BNz! NzNz NzNzG&NzNzMOactordobjN \^!<p accept!<u !  from %youm%.N C&N p youq yourr you'res yout you'veu v w havex doy arez me            *MNU\bYou take a few steps before becoming disoriented and stumbling over your own feet. You decide to stay put for the time being lest you do yourself an injury. NVor+x; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN-"MN"!<","MN"!<" "MN"!<"MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN+MO actorNO<4NOSave failed. NO!NO+NO Saved. NO"NONO9MO actorN<N+NMO actorN!2MO actorNE<NE9MO actorN} <N} +N} MO actorN QMO actorN<NWriting script file. N9MO actorN7<N7+N7MO actorNv?MO actorN Okay, "<".N.  %34MNj  out ofMO actorNSzuMN~1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU/. bed on out offMO actorNH.Okay, %you're% now lying on !< .NH/NH00   4MOactorlistOfounddestitotN0<2:N0 N0N0)N0N0!N0N0 N0@N0N0N0<3N0 N0%You% find%s% N0N0N0N0@,N0N0, nN0 E  N0 and 9N0 E  N0, and N0@&N0N0N0<3(N0, which %you% take%s%. N0. N0! E N0!N0N02310MO actorN!?MO actorNEB<  7NECThere's nothing behind !< . gNED<! <NEEThere's nothing else behind !< . NEG<<NEH2<:::%MO actorNW3  9 in out ofBMN}< N~< N!NCMN!< , !< !< NaMO verbosityN<QN<N<RN< SNTYMO objN)< ! D<UN))TN)< TN)MO#actorvdobjprepioN! E<E < NN! E<E @ E A NNGNVYMO otherRoomNf%You% can't reach that from !< . Nf45MN! < >N# On <  %you% see%s% . N$ 4N' There's nothing on < . N( N) kMO actorN* l:MOactordobjN- N. MO actorN/ MO actorN@2 <  >N@3 On !<  %you% see%s% !. 0N@5 There's nothing on !< . N@6 55$MOactoriobjN6"E 7"8N\^!<  can only hold scrolls. N)$N645bMN<{CN(Taking off <  first)\nN!{NN8MO actorN<N)N=MOactorioN<N)N=MOactorioN<N)N=MOactorioNE<NE)NE=MOactorioN<N)N=MOactorioN<N)N8MO actorN<N)N&7MO objNL!{NL)&NLpMO actorN<{E <:N%You're% already wearing < ! NNMO actorN<  zN(First taking !< )\nN7I  N*N<   N*NNOkay, %you're% now wearing < . N"{NnMO actorN<{D <6N%You're% not wearing < . NNMO actorNc <| oNc %You% could drop !< +, but %your% hands are too full to carry !<. NcQNc#Okay, %you're% no longer wearing < . Nc!{NcNcNMO actorNg<{Ng<Ng)NgNMO actorN<{N <N")N#70^ take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNAM NAT D  D  D s D o E! NAXNAYNAZNA[cNA]@NA^E<NA_NA`NAaNAbNAcNAj NAkNAlNAmNAo@NAp NAr[E ~D [E :NAuNAvNAw NAx tNAz @NA{E NA}NA~NA  NANANA3NANANANANAwNANA.a#~!o~!~!bs#@P8  5 ~MN6<E<  >N8In <  %you% see%s% . N94N<There's nothing in < . N=N>MO actorNAMOactordobjND<|< HNF%You% can't fit ! in < . NG NJNKNLMO actorNM/MO actorNP<NQMO actorNRMO actorN&U<E<  >N&VIn !<  %you% see%s% !. 0N&XThere's nothing in !< . N&Y9TQQQMN @" E@ N <N 5O istatsrtsrlenN_ "?N_ <N_ ?N_ "?N_ <N_ ?N_ 3N_ (N_ N_ N_ N_ \ N_ N_ <DN_ N MN >!! N M N <N N N <N N \t\tManna: N >,N /N >-N \t\tConcentration: N >AN %\t\tWit: N >!N /100N ' N (N )>! rN ,M N -<N .N /%\t\tManna: N 0>,N 1/N 2>-N 3\t\tConcentration: N 4>AN 5%\t\tWit: N 6>!N 7/100N 8\nN 9<N :N ;\t\tBulk: N <>N =/N >>N ?\t\tWeight: N @>N A/N B>N C N D N EXN IM N J<N KN LN M>,N N/N O>-N P\t\tN Q>AN R%\t\tN S>!N T /100\t\tN U>!N V N WN ZMN j>!! QN l!>day N m!>.timeN nN o>! sN q!>day, N r!>date N s!>.timeN tN u:bMO verbosityN<N )#N"\bIt's pitch black.\bN#{MOvN&<D N'"9N*\bIt's pitch black.\bN+!N,N-;HGGG%=MNb\^!<  !< unremarkable.#MOavipN\d< HN\f\^!<  !< important.N\g*N\hN\i"cMOavdpNl\^!<  !< important.Nm*Nn<cPMO actorN(Yourself)\nN>N+N%OMO prepNoSpecify a single object. No "No =    % MN < N+ can be turned to settings numbered from !< to !<. \^!< currently set to !<. NMO actorN*MO actorN->N#MOactorioN7MOactorioN` +N`><D >< 3N`There's no such setting! N`N`>< gN`>N`Okay, !< now turned to N`<. N`MN`\^!< already set to N`<! N`N`KN`I don't know how to turn < N` to that. N`N`>`    to?%#uMOavipN< >N\^!< too far away.N*N N!"MOavdpN$@ E A >N&\^!< too far away.N'*N(N)@^ aske8MOactorobjseqnoN, !.e>?A4^ telle8MOactorobjseqnoN- ! iMOactorprepNqe Nq !Nq Nq.eBC   %BMN4<~N5<N6<E<RN8"<N9 (Opening !< )\nN:<N;^N>%You%'ll have to open !<  first. N?N@!NANB MO actorN E<~/N F\^!< already open. 6N G<&N H\^!< locked. N IgMOsettingNM~NU< ! E< ~ NV< NW gMOsettingN"[N"^< ! E<  N"_<  N"` AMO actorNc Opened. Nd"<Ne [MO actorNh<~.Ni\^!< already closed. NjAMO actorN7m Closed. N7n!<N7oMO actorN~r<1N~s\^!< already locked! N~t<2N~u\^!< can't be locked. JN~v<~:N~w%You%'ll have to close !< first. N~xkMO actorNj{<! 1Nj} Locked. Nj~"< NjNj-DNjWMO actorN<*N\^!< not locked! NmMO actorN8<! 3N8 Unlocked. N8!< N8N8-DN8?MOactorioN<1N\^!< already locked. N<2N\^!< can't be locked. N<! DN&%You% %do%n't need anything to lock !<. JN<~:N%You%'ll have to close !< first. NMOactorioN< 1N Locked. N"< NBN\^! !n't fit the lock. NMOactorioN<-N\^!< not locked! UN<! CN(%You% %do%n't need anything to unlock !<. NMOactorioNT< 3NT Unlocked. NT!< NTBNT\^! !n't fit the lock. NTMN<~'N\^!< open. qN<4N\^!< closed and locked. &N\^!< closed. NNMO actorN 5MO actorN There is no answer. MO actorN 3MO actorN@ <N@  Dd""" withE3MO actorN 8wMO actorN= @It would be difficult to have a stimulating conversation with !<,. N= FHH H H'MN!<()NMN# <(  !<( no longer here. N$,MOvdpiN%<**MN&(MO actorN(+7MO actorN+<( N,#MOavipNC/G UNC1\^!<(  !<( no longer here.NC3*NC4NC5"pMOavdpN8\^!<(  !<( no longer here.N:*N;G|;;;^ follow.+H).MO actorNW\^!< 5 provides an adequate, if hardly delicious, repast.NX!/NYNZ!<&N[!N\I54MO actorN5:MOactordobjN=N=6MO actorN}7:MOactordobjNNJ````:<DMOactordobjN9 N)<NK8555J*MO actorN-DN*MO actorNO-DNOMOactorioN<~QN%You% can't lock !<  when !< open. NN< 1N Locked. N "N BN \^! !n't fit the lock. N MOactorioN< 3N Unlocked. N!NBN\^! !n't fit the lock. NL$$$$58MO actorO %waslitN54 N57"9N58"N59%You% switch%es% on !< N5< EHN5>, lighting the area.\bN5? N5@N5B.N5CN````8<DMOactordobjN9 N)<NO8P<<<</ MOnNWMN[X"MO avNW0MOavnO objN! N<XN<YN!NZNN#NNYMOnND"#MOavipNh<! ^Nh?%You%'ll have to be more specific about which one %you% mean.Nh*NhNh"7MOavdpN<#Q  5MN "MN <E<  >N In <  %you% see%s% . N 4N There's nothing in < . N N ;mMO objN <[E<~;N %You% will have to open !<  first. N  AMO actorNM "~NM  Opened. NM MO actorN &MO actorN <MO actorN MO actorN <E<  >N In !<  %you% see%s% !. 0N There's nothing in !< . N R4S5\MO actorNr],MO actorN=u<^N=v^MNy<NzT0MO actorN!MO actorNE<  3NEThere's nothing in !< . cNE<! 8NEThere's nothing else in !< . NE<<NEGMO actorN<  D<! N)NcMO actorN\<  D<! N\)N\<<N\ Udccc5hMO actorN i#MO actorN= <jV%mMO actorND nMO actorN=G <99N=H Okay, <  !< now switched N=I <9N=J onN=L offN=M . N=N oMO actorNV  E "NW It's pitch black.ANX <91NY \^!< already turned on! NZ 8\MO actorN] "9N^ Okay, !< now turned on. N_ p_MO actorNb <92Nc \^!< already turned off! Nd q]MO actorNVg !9NVh Okay, !< now turned off. NVi W /# ground It lies beneath %youm%. ,  the ground on off of NMN} C  N~ <rN C N yMO actorN  Okay, %you're% now sitting on < . N  rN &N 5MOmeActorNL  rNL /MO actorN <N l9MOactordobjN N 9MOactordobjN N sQMOactordobjN:  Thrown. N:  &N: tMN < Y0MO actorN!, MO actorNE/ <  6NE0 There's nothing under !< . fNE1 <! ;NE2 There's nothing else under !< . NE4 <<NE5 ZHG G G53MNB &MO actorN=C <&MO actorNiD <MO actorNG   GNI %You're% already !< !< ! NJ UNK ANM %You%'ll have to drop !<  first!NN NO kMO actorNfR Okay, %you're% now !< !< . NfS &NfT uMNW 1%You're% not going anywhere until %you% get%s% !< !< . NY !NZ MN\ < MO actorNm^ GNm_ %You%'ll have to get !< !<  first.Nma )Nmb #MOavipNe E < E [ E \ XNh %You%'ll have to get !< !<  first. Nj *Nk Nl "MOavdpNo E ] XNq %You%'ll have to get !< !<  first. Ns *Nt Nu [ ^  get out ofMO actorN+, tMOactorprepioNP E   NP  NP NP.\c go out-MO actorN',<1MO actorNZ. (]^ put MMOactorprepioN,>7 N,.!$skl%^# .MOactorprepioN< E$ Ek E% OcN^!&&N^!'&N^!(&N^ N^>&&N^>'&N^>(&N^N^*N N N! &MOactorprepNM$< E$ Ek E% OMcN'!>&&N(!>'&N)!>(&N* N+>&&N,>'&N->(&N.N/*NM2 NM3NM4%yMO prepNy9r @Ny;Specify a single object. Ny<"Ny=Ny?!Ny@a^b ^ac ^add###a agained### aboutfg333_.Eh|;;;^ get on.i|:::^ break.j|;;;^ center.k`l|:::^ climb.m|:::^ close. nod""" frompCCC^ dig inD.Dq|:::^ drink.rXa MOactorprepioOcN5!>&&N5!>'&N5!>(&N5N5>&&N5>'&N5>(&N5N5.1PMQNROs`    ontx888^ eat.,.u|;;;^ fasten.v|999^ flip.wXbx???^  go through. yttt^ helloKMO actorN&#Nice weather we've been having.\nN&zd  inventoryqMO actorN0  N0<N0%You% %are% carrying:\nN0N0\bTotal bulk: N0>N0/N0>N0\nTotal weight: N0>N0 /N0!>N0"N0&%You% %have% . N0'N0(Your total bulk is N0)>N0*/N0+>N0,. Your total weight is N0->N0./N0/>N00. N01N02)N04%You% %are% empty-handed.\nN05+N06{ooo^  inventoryBMO actorN*C"zN*D>zN*E|ooo^  inventoryBMO actorN*L!zN*M>zN*N}OOOe3MO actorN<> {N>xYou jump into the air but, strangely, you descend at a fraction of the expected speed, floating lazily to the ground. NAtYou burn off some steam doing jumping jacks. You get about a dozen in before being overcome by bout of wheezing. NB~|:::^ knock.|;;;^ lie on.QQQ^ lockD.!D67ZZZ>MO actorN" N+N@@@^  look behind.|<<<^  look in.AAA^ look through.hi???^  look under.YYY^ move.1D>&???^  move north.???^  move south.>>>^  move east.>>>^  move west.CCC^ move northeast.CCC^ move northwest.CCC^ move southeast.CCC^ move southwest.|999^ open.  AAA^ plug.`    in|999^ poke.|999^ pull.|999a push.|999^ read.\]MMM^  take off.!ox888^ say.JJJ^ screw.!D|;;;^ search.^ show> =MOactorprepioN-N-.>|;;;^ sit on.NNNa sleep%MO actorN&^5N&_&You aren't able to sleep right now. N&`>!>!5N&a&You really aren't sleepy right now. qN&b D  /N&c You prefer to sleep in a bed. N&fN&gN&hMNdv4p---^ standMO actorN0 ! D  ! ,N0%You're% already standing! N0$"(N0% N0&<(&N0, N0-#N01 N02N03N04===^  stand on.|;;;^ switch.mnd!!! offd!!! outMMMf.1qnspro`    at|:::^ touch.YYY^ turn.1>D>>>^a  turn on.o8===^  turn off.pqAAA^ types.s===^  unfasten.SSS^ unlockD.!D45KKK^ unplug.!oLLL^  unscrew.!D waitMO actorN% ;> EO %retNM =>NM ?@NM @N% AGN% BN% C+N% D|999^ wear.sss^ yellKMO actorN%#%Your% throat is a bit sore now. N%c-MO actorN<  go east1MO actorN[ (c-MO actorN<  go south1MO actorN\ (c-MO actorN<  go north1MO actorN\ (c-MO actorN<  go west1MO actorN[ (c-MO actorN < go northeast1MO actorN`  (c-MO actorN< go northwest1MO actorN` (c-MO actorN< go southeast1MO actorN` (c-MO actorN< go southwest1MO actorN` (c-MO actorN!< enter1MO actorNY% (.As    D bc-MO actorN1<  go down1MO actorN[4 (c-MO actorN7< go up1MO actorNY: (b debugoMO actorN&E$CN&F7You can't think this game has any bugs left in it... N&G9MO actorNJ<NK+NLOOOb quitMO actorO %yesnoN5UN5V.\bDo you really want to quit? (YES or NO) > N5WN5X\bN5Y *N5[N5\N5]N5`Okay. N5aN5b9MO actorNe<Nf+NgMN >!! D>! N In a total of !>elapseN , your Wit is N >! out of a possible N >!.\nN \bThis makes you N >!.N "a disgrace to your profession.\nN >!E>!(N a raw initiate.\nN >!(E>!<&N a bumbling apprentice.\nN >!<E>!P"N a promising pupil.\nN >!PE>!Z!N an aspiring mage.\nN >!ZE>!d"N a legitimate mage.\nN >!d8N ,a legitimate mage and a prodigy at that.\nN N In a total of >!N  turns, your Wit is N >! out of a possible N >!.\nN \bThis makes you N >!.N "a disgrace to your profession.\nN >!E>!(N a raw initiate.\nN >!(E>!<&N a bumbling apprentice.\nN >!<E>!P"N a promising pupil.\nN >!PE>!Z!N an aspiring mage.\nN >!ZE>!d"N a legitimate mage.\nN >!d8N ,a legitimate mage and a prodigy at that.\nN N MNdv4b  restart=MO actorO (yesnoN8o"N8q5Are you sure you want to start over? (YES or NO) > N8rN8s WN8u\nN8vN8w>!# #N8xYN8yAN8z ,N8| \nOkay.\nN8}N8~N8N89MO actorNk<Nk+Nkb  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@N8N8 Canceled. N8!N8N8N8 Failed. N8!N8uN89MO actorNS<NS+NS.d$$$b saveMO actorO%savefileN5File to save game inN5@KN5N5@_N5:An error occurred saving the game position to the file. N5!N5+N5 Saved. N5"N5N5N5 Canceled. N5!N5N5N5 Failed. N5!N5N59MO actorN<N+N.b wit,MO actorN$PN$Q9MO actorNVT<NVU+NVVXb scriptMO actorO' scriptfileN7File to write transcript toN7@KN7N7@N7dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7{N7N7 Canceled. N7PN7N7 Failed. N7'N7N79MO actorN<N+N.b terseUMO actorN&Okay, now in TERSE mode.\nN&!!`N&9MO actorN <N +N b undokMO actorN%v9You will have to cast your Flashback spell to do that. N%w+N%xb  unscriptIMO actorN)(!N))Script closed.\nN)*9MO actorNx-<Nx.+Nx/b  verbosenMO actorN(6Okay, now in VERBOSE mode.\nN(7"!`N(8"C N(99MO actorN<<N=+N>jjjgNMO actorN~<N"> N+N|MN!X\(BERROST'S CHALLENGE\) \nby Mark Hatfield \nVersion 1.0 \nDeveloped with TADS 2.5.10 !d$$$ aroundd$$$ behindh%%%  betweend### north`    ofd""" overh%%%  throughd### underTMNItd1MN`\b*** You have died ***\bNaNcP\bYou may restore a saved game, start over, quit, or undo the last command.\nNd"O respNh3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >Ni Nj RESTORE NlFile to restoreNn! !NoRestore failed. xNp!NqRestore failed. FNt"C Nu>!>!Nv+NwNxNy RESTART 4N{N|#N}UN~QUIT 4NNN+N NUNDO N%NC  D " N>  D> "tN%NLN+Sorry, no undo information is available. NNNsN (Undoing until outside well)\bN"C N>!>!N+NiN(Undoing one command)\bN"C N>!>!N+NN7N+Sorry, no undo information is available. NNNMO parmO elN>!/!/N>!1N>!/N D D< WNH\bYou're starting to work up an appetite from this silly challenge.\b NZ Dx D Nk\bYou're getting really hungry and its affecting your concentration. You should find some chow soon.\b N>NN N!N>! N!N^\bYou have developed a throbbing headache from lack of food. Your concentration is shot.\b N>N>Z NZNNNN[\bYou simply can't go on any longer without food. You pass out from lack of nutrition.\b NNNNMN@" D@2.2.4lNW\b\b\(WARNING! This game requires the TADS run-time version 2.2.4 or higher. You appear to be using an older version of the TADS run-time. You can still attempt to run this game, but the game's screen display may not work properly. If you experience any problems, you should try upgrading to the latest version of the TADS run-time.\)\b\bNN\H+NNNNN!#N!#N!#NC N ">N "_N N  8:00 A.M.NllMO fnameNN#\b[Restoring saved position...]\bN!N"((MN, Speak up.N-MOoN> !N? N@! ONBNC>!!ND!NENF NJMO parmO asN\>!!N]>!N^>!N` D< Dx |NbH\bYou find your concentration is waning as you begin to feel drowsy.\bNc>NdNe D }NgI\bYou are dead tired. Your concentration level is rapidly declining.\bNh>NiNj,Nl!NmC DC #NpL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. NuNv!!NwOitemRemthisItemN(\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N(N(CN(cN(N({N(C &N(N(N(!!N(NN:P Bottom of the Well aaIts cold, wet, and cramped down here. The water is ankle deep. There's nowhere to go but up. EMN  If only it were that simple.\bN +N XMO actorN C&N C'N )N &sMN >  <N !0\bYou feel something slither past your ankle. N "C&N #'MN &>  N (X\bA sludge viper sinks its fangs into your heel. The venom is fast-acting and fatal. N )C'N *N +N ,N .C'N /<<<<9  In the Well\MN} You are !> {floating gently  falling down the well. MOavdpiN D  N)NNN%You don't have time to do much...\b!N*NN;#MN<N=  >?-2,2@  ?>=A{MOcNdN<<N N NN<rMOactordobjN&@ 0N&!You can't telekinese yourself. N&)<N&hMOvdpiN<>4NA E 3 NN E B E 3 NNC E 3 NNMYour clumsy actions make it easy for Silas to pin you. The match is over. N!3BN"3CN!>N*NNNMO roomN C (N GN N N  ! 8N "#N %<N &N '< D N **N +N /< ! N 0< N 3 N 6N :!N ;!N <!N =!N >!N ?!N @!!N AN BN CttMONg>!=Nh\b\b\( - press any key - \)!.\b\bNj\b\bNkMN!\( BERROST'S CHALLENGE \)\b\bby Mark Hatfield \b\b\b\b\bType 'about' when the game begins to view a list of game-specific commands. !    MN! \(INTRODUCTION\) \b"I have decided you should learn new spells." Berrost tells you whilst spreading a generous dollop of butter on his breakfast roll, as casually as if had decided you should mop the scrying chamber floor. The contrast between the tone and the content is such that you are left momentarily disoriented, as though you had just woken up at the Duke's palace wearing naught but a jester's hat and having no memory of the night before. \bYou have been waiting for this moment for the past several months, enduring a life of demeaning serviture only because you knew it would arrive eventually. And now it has. \b"Are you alright? You look queasy. Have a glass of juice." \bYou accept the juice without argument, obviously not yet composed. \b"As I was saying... You are entirely too old to be swabbing floors. And entirely too vexing for me to invest the time it would take to mold you into a proper wizard. Therefore, not entirely regrettably, our time together nears its close." \b"You're kicking me out of the tower?" you interject. The old man was full of surprises this morning. \b"In a word - yes. I'm sure you'll get along. Many are the qualities you lack, but resourcefulness is not among them." \bYou take a moment to consider these developments. Its not that you want to continue this apprenticeship for an extended period anyway - just the contrary - but now you realize that you have failed to account for a practical alternative. Now that you are homeless. Still, you do want those spells... \b"But you \(are\) going to teach me new spells first, right?" \b"After a fashion." \b"What does that mean?" \b"It means I've devised a challenge for you." \b"Gods, another one?" The man is positively obsessed with challenges. You usually find them nerve-wracking and frustrating. At least with mopping the scrying chamber you know what to expect. \b"Don't be so melodramatic. Its a simple test of your wit. I want to be sure you are not too dull to wield greater power." \bHe's dead serious too - you know from experience that its futile to argue or object. There will be no dissuading him. Reconciled to it, you decide the best course of action is to just get it over with. \b"Let's just get it over with." \b"There's the spirit. Now then, I will describe the challenge... \b"I've hidden five scrolls in and around the village. Each scroll contains a spell. If you want the spells, its up to you to find them. That will require you to excercise your feeble wit. I'll be keeping score from the scrying chamber so please refrain from any untoward activities this time." \b"I told you before, I never saw that monkey -" \bBerrost interrupts your protest with a dismissive wave. "In any case, take this to get you started. On this parchment I've written five clues. That's one for each scroll." \b"Ingenious." you mutter, accepting the parchment. "I have a question. Can I use the spells I acquire to help me find the other spells?" \b"Hrm. Its meant to be a test of wit. Since you are, marginally, a mage, I suppose I must allow you to cast your spells. However, I will apply a penalty to your score each time you cast a spell. Now, assuming you understand the challenge, I will retire to the scrying chamber and you may begin." \b"I will emerge triumphant!" you exclaim, smitten by a sudden surge of inspiration. \bAnd with that you undertake the challenge that will make you a proper mage.\b !$P Berrost's Tower $$The entry chamber of the tower is adorned with oversized murals, marble surfaces, a fountain, pillows, and other pompous crap. The stairs to the other rooms, including your quarters (well, your former quarters) are through a doorway to the south. The front entrance is to the northeast. TMN A translucent image of Berrost appears in front of you and halts you. "You have no further business in this tower. Your business is outside, finding those scrolls." it says.\bN >&N MO actorNG >= RNG >2&NG CD2NG 2NG NG )NG MO trOyyyydddymdN nL  N oL  N pL  N r cO retN tN vN w@N yN zN {!  N |!  N }!  N >N >N >N MO#incrstyle suppressAbortOtN* >N* !N* N*  fO *retNt Nt Nt @Nt Nt N* N* "N* 3N* N* !N* IN* >N* !N*  N* +N* N* MNX!w\(GAME SPECIFIC COMMANDS\) \b\(ABOUT\) \nDisplays this screen. \b\(INTRO\) \nDisplays the introduction. \b\(VERSION\) \nDisplays the game version. \b\(CREDITS\) \nDisplays the playtester credits. \b\(SCREEN\) \nToggles the screen mode between conventional continuous scrolling and the default clean-screen style which clears the screen whenever a new room is entered or a look command is issued. The transcript file is unaffected by the screen mode. \b\(BANNER\) \nCycles banner styles. \b\(WIT or SCORE\) \nDisplays your Wit score and rank. \b\(STATUS or DIAGNOSE or X or X ME\) \nDisplays your current level of hunger and fatigue, your current Manna and Concentration, and the bulk and weight of your inventory. \b\(FULL\) \nDisplays a complete breakdown of your Wit score. \b\(TALL\) \nCauses inventory and spells to be formatted as a vertical list. \b\(WIDE\) \nCauses inventory and spells to be formatted as a sentence. \b\(VERBS\) \nDisplays a partial list of verbs understood by the game. All verbs necessary to complete the game appear on the list. \nBE WARNED - Use of this command may rightly be considered spoilerish. \b\(CURMUDGEON\) \nSo you really can't abide the sleep and hunger daemons? This command will turn them off permanently. It will also set your Concentration to 100% and triple your carrying capacity. Note that this command is not a toggle - once you enter curmudgeon mode you may not exit it. \b\(SPELLS\) \nDisplays your list of known spells. You can learn new spells by reading the scrolls you find. \b\(X spellname\) \nDisplays a description of a particular spell, provided you know that spell. \b\(CAST spellname ON target\) \nCast a spell at a target. You can learn new spells during the game by finding and reading scrolls. If your Concentration is less than 100%, your spell may fizzle (the game rolls 1d100 needing your Concentration or less to cast successfully). Your Concentration is lowered by hunger and fatigue. Eating and sleeping restore your Concentration. Realistic (compared to default) eating and sleeping daemons have been implemented (your Concentration will waver after a few hours worth of hunger but you won't actually pass out from it for well over a day.) \b\(LOOK BEHIND object / LOOK IN object / LOOK UNDER object / SEARCH object\) \nThese are specific ways of conducting a more thorough examination of an object, and may reveal more than a simple X command. \b\(TALK TO npc\) \nStart a conversation with an npc. Conversations are menu-based. This is the primary method of communication with npcs. When in conversation mode (indicated by the >> prompt), simply select your dialogue from the list of numbered options. Note that this game does not use the ASK...ABOUT or TELL...ABOUT commands for conversation, and such commands will instead start a conversation as if you had typed the TALK TO command. \b\(TIME\) \nTells you the time of day. \b\(WAIT or Z\) \nAdvances time 1 minute. \b\(WAIT x MINUTES / WAIT x HOURS\) \nAllows you to advance time by up to 24 hours in a single command. \b\b\(NOTE TO MAPPERS\) \nI made a conscious effort to make the game friendly to mappers. The game world consists of 30 locations, laid out in 5 rows and 6 columns. Berrost's Tower (your starting location) is located at row 5, column 2. All movement directions are reciprocal (ie - if you leave an area by moving north you will be able to return to it by moving south). You shouldn't need to use any funky routing - locations will connect to adjacent locations (including vertical locations accessed by moving up or down). A little exploration should make it obvious where vertical locations should be placed on the map. !LLMON3>!N45N6\b\bN7MN!g\(Thanks to my playtesters:\) \nDoug Egan \nLance Frere \nSean Krauss \nMichael Tarbert \nJack Welsh !MOitemlocNA  NB"?NC ND NF!NGXXMOitemlocNQ  NR"NT!NUaddMOelementlistN_J-  N`"Nb!NcMOfromtoO liNlNm*No@&NpNq3333} on|;MO objNC uMO objNe ,$MN a <N =MN <N <:N sN  &MN the <N BMN <:N theyN itN BMN <:N themN itN GMN <:N  they'reN it'sN BMN <:N doN doesN AMN <:N areN isN GMN <:N aren'tN isn'tN vLMN <:N  themselvesN" itselfN# EMN' <:N( thoseN* thatN+ -MN, <MN/ <:IN0 \^!< look like ordinary !< to %me%.JN2 \^!< looks like an ordinary !< to %me%.N4 ^/MN5 %You% can't read <,. [MOvdpiN}8 !%You% %have% lost %your% mind. N}9 *N}: MN; "ZMN< "MO objO mylocN"A < N"B TN"D  N"E "N"F N"G N"H N"I !N"J &MO objO locNS < NT 4NV uNW  NX NZ < N[ < < N\  N] N^ N_ MO actorNc [Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". Nd MO actorN.h aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.i MO actorNm gYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". Nn xMO actorNRr PYou should put what you want said in double quotes; for example, SAY "HELLO". NRs UMO actorNv  Pushing !<  doesn't do anything. Nw wJMOactoriobjN+ y $There's no obvious way to do that.xCMO actorN{ z $There's no obvious way to do that.yCMO actorN | $There's no obvious way to do that.zJMOactoriobjN } $There's no obvious way to do that.{CMO actorN] ~ $There's no obvious way to do that.EMO actorN  %You% can't wear < . N  zMO actorN  <  9N  %You% already %have% < ! N  N  <-N  -MO actorO q locN  < N  GN   N  ;N   N  N  MOvantageO  locN  < N  ! N  !N    E<N  "N   N  "N  E N  "N   ! E  E  <N  "N  !N  MO actorN&  :RN&  \^!  ! not respond.N&  N&  N&  &"SN&  !There's no point in talking to !.N&  N&  N&  < ! N&    KN&  %You% can't reach !< from !  . .N&  %You% can't reach !<.N&  N&  N&  < [D < ~N&  < =N&  %You%'ll have to open !<   first. N&  VPMO otherRoomN< $%You% can't reach that from here. N< |MO actorO locN  ! D ! N !N   ! N "N < N ! N !N  D  N "N ZN |N !N \MO actorOtotbulk totweightN <|N N  N <}<N  +N %Your% load is too heavy. }N!  9N" *%You've% already got %your% hands full. /N% <&N&  Taken. N' N( "|MO actorN+ :N- %You're% not carrying < ! N. N/ <-N0 4MO actorN3  TN4 IMO actorN7 %You're% not wearing < ! N8 RMO actorN;  %You% can't put anything into < . N< }MO ioOvcontprepNB   oninNE %You% can't put !<  ! !  , because !  ! !   already ! !  NI   NK  , which ! !   already ! !  NN  }NO . NP $MOactorioN)S ! N)T N)V <  @N)X  <  is already in  ! N)Y N)Z  EN)\ %You% can't put <  in !<v! N)] ;N)^ N)_ <}N)a <-N)b FMOactorioNNe <&NNf Done. NNg kOMO actorNj There's no good surface on < . Nk %MOactorioNn ! No Nq <  @Ns  <  is already on  ! Nt Nu  ENw %You% can't put <  on !<v! Nx ;Ny Nz <}N| <-N} FMOactorioN <&N Done. N ~MO actorN` :MOactordobjN N !MOactorioN ! E <GN  <  <N  in  . N N <N 4MOactorioN_ <N_ MO actorN :MOactordobjN N #MOactorioN ! E <DN  <  <N  on  ! N N <N 4MOactorioN <N SMO actorN !%You% can't plug anything into < . N XMOactorioN( %You% can't plug <  into anything. N( JMO actorN It's not plugged into < . N nMOactorioN ! <N \^!< not plugged into  . N GMO actorNJ There's nothing in < . NJ jAMN %You% can't see much through !< .\nhUMO actorN #%You% can't see anything through < . N JMO actorN9 There's nothing under < . N9 MO actorN ,MO actorN <N \MMO actorN I don't know how to read < . N KMO actorN2 There's nothing behind < . N2 YMO actorN  Turning !<  doesn't have any effect. N ^MOactorioN  Turning !<  doesn't have any effect. N ^MOactorioNF  Turning !<  doesn't have any effect. NF GMO actorN I don't know how to do that. N oPMO actorN I don't know how to turn <  on. N pQMO actorNM  I don't know how to turn <  off. NM  @MO actorN  !%You% see%s% no way to do that.GMOactoriobjN  !%You% see%s% no way to do that.IMO actorN7! %You% can't use !<  like that.@MO actorN! !%You% see%s% no way to do that.GMOactoriobjN! !%You% see%s% no way to do that.IMO actorN" %You% can't use !<  like that.MO actorNh" :MOactordobjN" ?N" >tMOactorioN" Surely, %you% can't think < N"  knows anything about it! N" MO actorNF# :MOactordobjNj# Nj# pMOactorioN# It doesn't look as though !<  !< interested. N# MO actorN $   CN $ %You're% not !< !< ! N $ JN $ < ! 8N $ %You% can't leave !< ! N $ N $ MO actorN$ <TN$ %You%'ll have to unfasten !   first. N$ rN$ Okay, %you're% no longer !< !< . N$ <N$ < &N$ N$! bMOactorioN%$  Attacking !<  doesn't appear productive. N%% `MO actorN@&( )It's not very effective to attack with !< . N@&) ,]MO actorN&, \^!<  !<n't appear appetizing. N&- ]MO actorN '0 \^!<  !<n't appear appetizing. N '1 MOactorioNl'4 :Nl'6 %You're% not carrying < . Nl'7 Nl'8 <-Nl'9 FMOactorioN'< <&N'= Done. N'> TMO actorN?(A  Pulling <  doesn't have any effect. N?(B 'MOactorioN(E :N(G %You're% not carrying < . N(H N(I <-N(J MOactorioO )locN5)O %You% miss%es%. N5)R  N5)S ! N5)T tN5)W <&N5)X tMN` qMO actorN)d AN)f %You% could at least drop <  first. N)g N)h s:MOactordobjNL*k NL*l MOactorioN*o :N*q %You're% not carrying < . N*r N*t <-N*u TMOactorioN+x %You% miss%es%. N+y  <&N+z |MO actorNm+} :Nm+ %You're% not carrying < . Nm+ Nm+ <-Nm+ GMO actorN+  Thrown. N+  <&N+ #MOactorioN<, nMOactorioNe, ! <Ne,     impressed. Ne, Ne, IMO actorN,  <  < impressed. N, NMO actorN(-  <  looks a bit cleaner now. N(- #MOactorioN|- SMOactorioN-  <  looks a bit cleaner now. N- &SMO actorN-  Moving <  doesn't reveal anything. N- XMOactorioNW.  Moving <  doesn't reveal anything. NW. HMO actorN.  That doesn't get us anywhere. N. XMOactorioN/  Moving <  doesn't reveal anything. N/ TMO actorNa/  <  !<n't seem to help. Na/ MOactorioN/ ^You should put what you want typed in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N/ ]MO actorNL0  Touching < $ doesn't seem to have any effect. NL0 [MO actorN0  Poking < $ doesn't seem to have any effect. N0 MO actorN1 PMO actorN41 (You'll have to tell me how to do that.N41 1MN %You% can't seem to do that. #MO actorN1 <#MO actorN1 <#MO actorN2 <#MO actorN<2 <#MO actorNe2 <#MO actorN2 <#MO actorN2 <#MO actorN2 <MMO actorN 3 %%You% find%s% nothing of interest. N 3 '#MN < <&N ( MN !<&N )MN C<|TRRR50MO actorN")NLKKK%-MN!<  is intangible. #vMOavipNL< ?NL\^!<  is intangible.NL*NLNL"MOavdpN@ E A ?N\^!<  is intangible.N*NNdbbb odorAMN!< & must be smelled to be appreciated.  Its an unusual odor. #MOavipN< E  ?N\^!<  is intangible.N*NN MO actorN!,MO actorN3<N3|:::a smell. !E Its an unusual odor. MO actorN6!,MO actorNZ<NZXVVV?MN!< $ must be heard to be appreciated. " Its an unusual sound. #MOavipN|< E  @N|\^!<  is intangible. N|*N|N|#MO actorN$,MO actorN'<"N'>>>a  listen to.#$ FE" Its an unusual sound. #MO actorN7$,MO actorN[<"N[tqqqUMOvdpiN2You have lost your mind. N3*N4CCC^ attach>.>xwSSS^o detach.!o{zy\\\^ look4MO actorN%l" N%mMO parmOnextlocN@!%NA    >!%@NB>&NC"ND NF#NG {NINJH\bYou are no longer falling down the well, as you've hit the bottom.\bNKNLNM=NPC&NQC'NRNSNTMO parmNYNZ;\b\bThe game is now over. Thank you for playing.\b\b>x\nN[N\\bN]N^N_N`Na+NbppMO parmOnextlocNq!(Nr >!(@Ns&Nt"Nu Nw!)Nx!&Ny&Nz>N~\bYou are barreling through the mineshaft, gathering speed even as you rip through the dense webbing. To your dismay, the track looks to dead-end just ahead.\bNN\bYou are barreling through the mineshaft in the dark. Even plowing through the webbing, the cart is gaining speed. You can't see anything but blackness ahead of you.\bNNN N*1OitemRemthisItemrNw>Nw\\bThe wheels squeal against the brake, which you are practically laying on. The cart slows, but not enough. You brace yourself for impact as it smashes hard into the wall, knocking it off the track and breaking both axles. You and your belongings are launched into the air. You suffer only minor bruises and your belongings are scattered. \bNw&NwRNwNw Nw>+XNwIThe oil has spilled out of the shotglass, and the glass is shattered. *NwThe shotglass is shattered. Nw!+Nw!&Nw>&Nw ! Nw>&NwNw pNw The scroll tube is shattered. Nw!>&Nw> ! Nw>&NwNw E ~NwUnfortunately, the open paint bucket landed on your head. In struggling to remove it, you find it has a sharp inside lip. Unfortunately, you discover this by slitting your throat on it. NwNwNwNw{E "aNwNw Nw&Nw&NwNwNwNw#NwNq\bYou hit the end of the track at high-speed, and are thrown headlong into the stone wall, to gruesome effect. N#NNNNN00MO sndN!&N00MO sndN!&N00MO sndN!&N00MO sndN!&N00MO sndN!&NMO minNa\bYou quickly drift off to sleep. \b* * * * * \bYou awaken some time later, feeling refreshed. N!NN>-,N!!NMOO minN .N D N nightvN 8N  eveningHN N  afternoonN  morningN LIII9MOremcurtotiNl<Nm"No>!NpNqNrcNt@NuE Nv"NwNxNy!NzMO#actorvdobjprepioN"}<E =N"%You% can't see a thing. N"*N"N")N"HMN<N)NIn the dark.N_MO verbosityN<N) NIt's pitch black. NTMN<N)&N*N!NNyMOvN<D N"7NIt's pitch black.\nN!NN ===P Still Further Down the Well.  x555P Further Down the Well p---P Down the Well    6"  silver ring ``The ring is a silver band, plain save for the etchings engraved all around its circumference. }|dMO actorNJ>I{6NK*You'll have to remove the gloves first. NLWMO actorNOGNP>NR>You float like a feather, descending gently down the well.\bNS>   NVjYour timing couldn't have been better, as the bottom of the well is just a dozen or so feet below you.\bNWNX1N[You feel light and airy.\bN\N]dMO actorNw`>I{6Nwa*You'll have to remove the gloves first. Nwbrrrb  full scoreDMO actorN+ N+ N+ !+N+ "@@MON d>! N f>!N gOlngiNC j>!NC k>!NC lNC n NC o>!@NC p>!@NC q\tNC s\t\tNC t>!@NC u\nNC v`NC wN xTTT:P End of MineshaftMN <)N N !N N The mineshaft comes to an abrupt end here. It looks like the shaft caved in. The only way to go is back up the mineshaft to the north. Fortunately, the webs have been cleared. N :P  MineshaftUMN DN 5You are moving rather fast to notice many details. N The mineshaft is cold, dark, and claustrophobic. Remnants of tattered webbing cling to the ceiling and walls. The cart track runs through here from the entrance (to the west) to the end of the mineshaft (which is south). N )v v v%ZO  mine cartZMN<  bN AThe cart is no longer serviceable due to its two broken axles. N!N"N%This old cart was designed to ferry passengers and ore back and forth into the mine. A handbrake is situated inside the cart. The cart is made of wood and rides on four wooden wheels attached to two axles. N&]N(EOne of the wheels is a homemade affair made from a damaged shield. N)N,;At least it used to. One of the rear wheels is missing. N-<N.+N/"N0N1 ]VMO actorN;  ~N=rYou swing one foot into the cart but find you are stepping on a loose object. There is something in the cart. N>@% webs nnThe silky webs are individually delicate but as a whole they form an effective barrier, even to a grown man.,  some webs: <DMOactordobjN N)<NXXXP Mine EntranceMN The entrance to the mine is a largish cavern, riddled with tracks for minecarts. Several mineshafts connect to this cavern, but all except one of them, which lays to the east, have caved in. A cave opening to the south leads back outside. N >)HN <A thick mass of spider webs infests the intact mineshaft. N ON CA minecart sits on the track leading into the in-tact mineshaft. N KMN >)N \bYou try to force your way through the thick webs. You don't get far however before becoming inextractably stuck. The mine is too far from the village for anyone to hear your screams as a giant spider crawls down towards you. N N N N N ; tattered webbing %%There's not much left of the webs. , some tattered webbing tattered webbing h h h%  hand brakeKMND>  VNF5It appears the minecart is now parked permanently. NGNHNJjIts a long lever. When pushed forward the brake is applied. When pulled back the brake is disengaged. NK<*(NLIts currently engaged. (NNIts currently disengaged. NO *MO actorNV`NX<*7NY(The hand brake is already disengaged. N[N\JN_5Only minecart passengers can reach the hand brake. N`NaMO actorNjd\Njf<*4Njg%The hand brake is already engaged. NjiNjjJNjm5Only minecart passengers can reach the hand brake. NjnNjoMO actorNFr>NFtNFv2You pull the brake towards you, disengaging it. NFw!*NFx"NFzUThe cart begins rolling down the track towards the dark opening of the mineshaft...NF{#NF|NF}NFrThe brake cannot be disengaged while a wheel is missing. You will have to mount a new wheel on the axle first. NFNFhMO actorN1You push the brake away from you, engaging it. N"*Nl***6  silver(  F5  shot glassMN/It would hold a double shot if asked nicely. N<+1N"It contains a shot of lamp oil. N Its empty. N }|LMO actorNhMOactordobjNDN\^!  is already well oiled. NN<+GN/You stick your thumb in the empty shotglass. NN You dip N N$ into the shot glass full of oil. N"N!N"'NNNXMO actorN > N !NN)NT  % oil Its a shot of lamp oil. ,  some oil ##It doesn't have much of an odor. LMO actorN;MOactordobjN>Na%MOactoriobjN4% barTMNp-Its made of walnut and is highly polished. Nq)Nr l***% broken glass --Slivers and shards are all over the place. , some broken glass the shards of broken glass MO actorNwXThe slivers and shards of broken glass are too small, sharp, and numerous to pick up. Nx06" glassMO actorN6 <KN6 <Its way in the back. You need something to snag it with. N6)N6lMOactoriobjN<E  NN<AN You can't quite reach it with ! . XN\^!< = isn't under anything. You don't need to try and snag it. NMO actorN8NYou don't have !< . N(N<  N"mIts fragile contents would certainly be damaged by such an act. You decide against it at the last moment. N#N$> uN'`This area is well-traveled. It wouldn't be a good place to leave broken glass lying around. N(N)MO actorNM,'You shatter the fragile scroll tube. NM-> ! NM.> >&NM/!<&NM0  $ paint bucket{MN"Its a bucket of red paint. N#<~N$ Its open.\bN&Its closed.\bN' AAThe paint fumes go to your head, making you momentarily dizzy. ~}|lMO actorN1DThe bucket if full of red paint. It isn't a practical container. N2L`MO actorN5<~3N7The paint bucket is closed. N8N9MOactordobjN<H nN>HYou dip the bristles into the bucket, letting them soak up the paint. N?"HN@NAtttt%,"MNsyour !< "MNtyour !< .DMO trN1 .N1 N1 5MOtparmO{hmampmt24iN <N N <SN  UN  !N  N N  pmN NN  amN  N  N N N :N   N 0N N N yN :N N N <.JN N N N MOdparmO ijN KN N SundayN SunN N N MondayN MonN N N  TuesdayN TueN BN N  WednesdayN WedN N N  ThursdayN ThuN N N FridayN FriN N N  SaturdayN SatN CN 7<sUN 'N <JN N N N % >>MOyN S "N <N S "N <ZN dS "N <N <N MOymdO ibN <N mdN N <@N N N SN DMOO'br1r2tt1ymdN <N L  N nN mN !zN #mdN %N &N 'N (mdN *<N , VN .<@N /N 0"N 1N 2N 3N 5JN 6pp January FebruaryMarchAprilMayJuneJulyAugust September October November DecemberMMObparmON rymdsNa =<Na >@Na ?@Na @@Na BKNa DNa E<@  Na F]Na GNa H <@ Na INa J nNa KNa LMOeparmO tdhilenN W N XN YN ZN [<N \<N ] jN _N ` N a day N c days N dN e N g $N i and N jN kN l N m hour N o hours N pN q D  N s N u and N vN w  N x minuteN z minutesN {N |rN N   N  minuteN  minutesN N N  -N N N XN <<N <N <JN N N N MO incrObdetN <.N <N <N <N ! 0N <N <N +N N N N aN N N  N N N N .N N N N <N MN !N  <%&"MO actorO1 choice_nochoicesinput_nolenindN  /N !N >!  N N !N  /N !N #CN &0N 'N (\bYou say:\nN )N +0@ jN -\(!.\) !1N .N /N 0\nN 1N 2cN 47 ?N 6 \(x.\) "N 76N 8"\bN 9N <>! N >\b>>N ?N @N AKHN CN DN EN FN GN HN IN JN KN L@2N M!N N!N O"!N P!N Q!N R>!UN SI\b(Press any key to continue - Press '\(d\)' to disable this reminder) N T.d N U"!N V&N WN X7 N Z!N [!N \"!N ]!N ^!N _%\nYou break off the conversation.\nN `N acN bN cNN dB 123456789xN eN f1N i4N j!N kN lN m!N n+N o#8555BMOactorobjseqnoNH|NI MOactorprepiobjO_retlocN}O N}P N}Q N}R>!N}TN}UBMOactorobjseqnoNX|NY!9OactorprepdobjMN^[<  IMOactorprepioN] N^ DMOactorprepNa Nb$HHH^ dip.!IJLK%KKK^ grease.!TUDWV&l + + +  thumbLMN%<3N'Its slick with lamp oil. N(N)<6N+Its slimy with axle grease. N,N->'ZN/BThere's sludge all over it, just like the rest of your fingers. N0NN39As Berrost would tell you, at least its not up your... N4N5KMOactoriobjN;>I{KN=*You'll have to remove the gloves first. N>N?N@ gNBCYou decide there is no good reason to paint your appendages red. NCNDNE NG>  _NI;You should probably go outside so Silas doesn't see you. NJNKNMNNNP)KNQ$MOactoriobjN,T>I{KN,V*You'll have to remove the gloves first. N,WN,XN,Y gN,[CYou decide there is no good reason to paint your appendages red. N,\N,]N,^ N,`>  _N,b;You should probably go outside so Silas doesn't see you. N,cN,dN,fN,gN,i)KN,jVkMOactoriobjNm>I{6Nn*You'll have to remove the gloves first. NoxMO actorNEr>I{/NEs The gloves are way too thick. ?NEu3Your digits are too pudgy to fit in the opening. NEvbMO actorNy>I{9Nz*You'll have to remove the gloves first. lN{P> "SN|GYou should probably go outside first. This is likely to make a mess.N} MOactordobjN<AN\^!<  is already well oiled. NN3You carefully pour the oil over just your thumb. N"N!N!+N!>&N"'NNkdMO actorN>I{6N*You'll have to remove the gloves first. NlMOactordobjN7<>N7\^!<  is already greased. N7rN7.You smear some of the grease on your thumb. N7"N7!N7"'N7N7'''X   handsMN>&CN4Your thumb is coated in a thin layer of lamp oil. N>&9N*Your thumb is covered with axle grease. qN<4N%Your hands are filthy with sludge. /N#Your hands are relatively clean. NdMO actorNN>I{6NN*You'll have to remove the gloves first. NN,MO actorN</N Your hands are already clean. N>  D >  yN0You wash your hands as thoroughly as you can. N!N!&N!&N/N#You'll need some water for that. NN&x&&K&&V&(  finger!MN>'N&x&&K&&V&'')5,/MO actorNK<-NL.hMO actorNNOThat was delicious! NNP>!/<0!/NNQ!<&NNR0MNS>!1* d`H/1+ R R R '  Gonddol The smith is an elf. His delicate features are covered with grime. His arms are disproportionally large for his frame, and bulging with muscle. He wears a leather apron and thick gloves.,  Gonddol  Gonddol* ""Gonddol the Elven smith is here.4 ~~\b"I'm too busy to chat right now. Browse around if you like but don't disturb me unless you have some pressing business."  5MO verbdobjprepiobjN)DMN>  N\bGonddol stares at you with a perplexed look on his face, no doubt wondering why you are floundering around in his tempering barrel.\bNCN< > NN<zNb\bGonddol watches you warily, as if wondering what kind of unfathomable act you will do next.\bNNKlNN?\bGonddol is pounding a piece of molten steel on the anvil.\bNN NN01MO quipnoN=KN=N="Sorry to disturb you but I have some business to discuss. I need you to make me a wheel for a minecart." You describe the approximate size of the wheel.N=N=N=>"Well, I need it now. And, er, I don't have 2 flooglemids."N=N=N=N="Ok, I'll do that."N=tN=N='"Got any quality dwarven-made wares?"N=.N="OnN=2 MO quipnoNDKNDNDI\b"I can get to that sometime next month. It will cost 2 flooglemids."NDNDNDENDND\b"Then I can't help you." he says. Noticing the sour expression on your face, he adds "I have a ruined shield around here somewhere that is about the size you described. If you can find it, you are welcome to it."NDNDNDNDND#\bGonddol sets about his labors. ND ND ND ND ND ND+\b"Everyone's a comedian," Gonddol sighs.NDND.ND"E~ND,'# Ike Ike is your (ostensibly) benevolent familiar. He stands about two-and-half hands tall, and likes to perch on your shoulder. He is dark crimson in color, with a bright red underbelly. His ears and nose are long and pointy, his eyes mischeavious. , Ike Ike* Your familiar Ike is here.5 QQIke dodges your attempt to paint him and causes you to get paint in your hair.  MO verbdobjprepiobjN>Ike completely ignores your command. As you knew he would. N*NDMN< > [N KNN4\bIke wets his finger and sticks it in your ear.\bNNN>\bIke scratches his hindquarters on the side of your head.\bNNN,\bIke drools copiously on your shoulder.\bN?NN*\bIke yanks out one of your ear hairs.\bNNN\bIke verbally abuses you.\bNNN=\bIke picks his nose and wipes his findings in your hair.\bN]NN0\bIke pokes you in the eye with his big toe.\bNNNC\bIke gives you the finger, accompanied by a vigorous rasberry.\bNNN<\bIke makes an unflattering comment about your ancestry.\bNQNE  Y5k cNNN> <&N%\bIke settles onto your shoulder.\bNN3uMO actorN1MIke makes foolish gestures and pantomimes in parody of you when you speak. N1-___'  herbalist uuThe herbalist is in the latter stages of middle age. He is rotund, whiskered, and jovial. His eyes are bloodshot., an herbalist* The herbalist is here. 5MO verbdobjprepiobjNq)DFMNu< > D<NvNw<K`NyNzK\bThe herbalist is fervently shuffling through an array of beltpouches.\bN{\N|N}A\bThe herbalist extracts a plant bud from one of the pouches.\bN~NN_\bThe herbalist blows through a small pipe to clean it and then places the bud in the bowl.\bN~NNc\bThe herbalist lights a tindertwig and uses it to light the pipe. He takes a long draw on it.\bNNNa\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson.\bN|NNa\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson.\bNNN\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson. You begin to fear his ears might pop off.\bNQNNj\bThe herbalist lets out the smoke in a long, slow stream, punctuated by the occasional muffled cough.\bNNN/\bThe herbalist enters into a coughing fit.\bNzNNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bN NNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bNNNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bN0NNU\bThe herbalist's coughing fit tapers off into a more manageable occasional hack.\bNNN)\bThe herbalist smiles a happy smile.\bNtNh`RD j    SNN< NN0996 See you later.1JMO quipnoNKNN "Hello."NNN morning D afternoon (N"Its a scorcher today."aN evening -N"Sure was a scorcher today."N"Warm night."N,NN/"Do you have a potion to calm a vicious dog?"NNN4"Do you know where I could find some slumberweed?"NNN'"Ok. I'll be back when I find some."NENN="I have some slumberweed. Can you make me a sleep potion?"NNN)"Ok. I'll be back when I'm not broke."NNN("No problem. Here's your flooglemid."NZNNM"I have a Sleep spell. Can we combine our talents to make a Sleep potion?"NNN)"Ok. I'll be back when I'm not broke."NNN("No problem. Here's your flooglemid."N_NS 7YbB  ( iN2? MO quipnoN! K O! iNA NA  \b"Hey."NA NA NA  NA NA  \b"Indeed."NA NA NA Q NA NA A\b"I could make you a Sleep potion but I'm out of slumberweed."NA NA 6NA NA "NA INA >NA  NA NA NA 3 NA NA =\b"It grows wild in areas that are out of direct sunlight."NA NA NA  NA NA  \b"Ok."NA "NA NA NA NA  ( NA  NA  Z\b"Ah, good. But it will still cost you 1 flooglemid. I don't work for free you know."NA  TNA NA NA NA QNA NA NA NA NA NA NA Bye.NA NA NA NA NA  NA &w\b"This will take a few minutes..." The herbalist takes the slumberweed and the flooglemid and retires to the back room. He emerges some time later with a glass vial. "Pour this on a dead animal and feed it to the dog. Any rodent or bird will do. The animals's blood will activate the potion and cause the dog to become overwhelmingly sleepy. It should do the trick."NA 'NA (NA )NA *!>&NA +!>&NA , NA ->&NA ."NA /0NA 1!NA 2!NA 3NA 4"!NA 5NA 6NA 8V\b"Sure. But it will still cost you 1 flooglemid. I don't work for free you know."NA 9TNA ; NA < NA =NA >QNA A NA B NA CNA DNA ENA FNA GBye.NA H NA I NA JNA K_NA LNA T\b"This will take a few minutes..." The herbalist accepts your payment and retires to the back room. He emerges some time later with a glass vial. "Here's a partially completed potion. Its inert until you cast your Sleep spell on it, at which point it will become a Sleep potion. Pour the completed Potion on a dead animal then feed it to the dog. Any rodent or bird will do. The animals's blood will activate the potion and cause the dog to become overwhelmingly sleepy. Hope it helps."NA U NA V NA WNA X!>&NA Y NA Z>&NA ["NA \0NA ^!NA _!NA `NA a"!NA b_NA cS K  3 ' L N! d8MO actorNfgE<E<oNfiNfjNfkNflNfmNfn>E<E<Nfo Nfp)8Nfq.  'G golemMNOne of Berrost's creations. Its a towering creature made of clay and made animate by spell. Golems usually serve as guardians or manual laborers. This is one of the latter variety. It is completely devoid of thought or intellect, its actions limited to those specified by spell. Some of the villagers are fearful of it, but you know it is perfectly safe as long as you don't get in the way of its tasks. N<{VNJ\nThe golem has the number 56 painted on its back in bright red digits. N* A clay golem is here. } 33You paint a large number 56 on the golem's back. MO verbdobjprepiobjN?Its pointless to try to command it without the proper spell. N*ND} MN>  ND <D < NE < -N!N>&NN N < N N N -N< NNNN>  NO\bThe golem impales you on the broken broom handle as soon as you descend.\bNNNN<KNNZ\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bNN N"Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN#N$N&Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN'N(N*Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN+N,N.Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN/N0N2^\bThe golem brings the wheel to a stop and lets go of the crossbeam to pick up the broom.\bN3N4N5iN7#\bThe golem picks up the broom.\bN8"N9.>&N:'N;EN<N@\bThe golem, which has been patiently waiting for the broom, reclaims it from you. Pulping you in the process is an unfortunate side effect.\bNANBNCjNF9\bThe golem mauls you while trying to find the broom.\bNGNHNINJNK9\bThe golem sweeps the milled spice into a large bay.\bNLNMNN9\bThe golem sweeps the milled spice into a large bay.\bNO(NPNQ9\bThe golem sweeps the milled spice into a large bay.\bNRNSNU]\bThe golem leans the broom against one wall and picks up a huge sack of unground spices.\bNV!NW>&NX2NYN[W\bThe golem dumps the contents of the sack on the floor in front of the grindwheel.\bN\N]N^0\bThe golem resumes pushing the grind wheel.\bN_mN`a Z>"Z   M  SNaNb< NcNd/@' dogOMNO<kNRSIts stomache heaves in an even rhythm as it slumbers. It is drooling profusely. NSNXThe dog is only medium-sized, but its stocky and muscular. It looks vicious and ill-tempered. The village herbalist concocts sleep potions - perhaps you should talk to him. NYNZ*MN]<TN_<There is a dog here. The dog appears to be sound asleep. N`aNcLA mean-looking dog is held at bay by a sturdy chain hooked to its collar. NdNe N5 vvYou fling some paint at the dog, doing your best Jackson Trollock impersonation. This only enrages the beast more. MO verbdobjprepiobjNnLThe dog will not follow commands (unless you command it to vivisect you). No*NpDMNs< > D<NtNuNiNw>BN|\bThe dog devours the crow, almost whole. It doesn't sate its appetite however - it only stengthens it. It takes a mighty leap towards you, breaking its collar and thereby freeing itself. Your feeble efforts to fight if off are ultimately futile.\bN}!>&N~NN N\bThe dog devours the crow, almost whole. It wobbles a bit, then falls over, asleep before it hits the ground. The potion has worked its magic.\bN!>&N"N""Putting the vicious dog to sleepJNNNNNN>Nn\bThe dog tears into the imp, devouring it. It doesn't sate its appetite however - it only stengthens it.\bN!>&NNN\bThe dog tears into the imp, devouring it. It wobbles a bit, then falls over, asleep before it hits the ground. The potion has worked its magic.\bN!>&N"N""Putting the vicious dog to sleepJNNNNKNN\bThe dog charges and leaps at you. It is jerked violently to the ground by the taut chain and jumps back up, more enraged than ever.\bNNNA\bThe dog is slobbering voraciously and foaming at the mouth.\bN NNY\bThe dog goes into an attack crouch, low snarls issuing from the back of its throat.\bNNN8\bThe dog strains at its bonds, trying to reach you.\bNQNNP\bThe dog works itself into a frenzy barking and snapping its teeth at you.\bNNN\bThe dog is momentarily distracted by a low-flying crow. It jumps at the crow, snapping its jaws, but the crow avoids the attack.\bN<N0 u-NAMO actorNM MOactordobjNq  FNq 7You toss the crow to the dog, glad to be rid of it.\nNq  KNq <You toss Ike's carcass to the dog, glad to be rid of it.\nUNq  D  ]Nq  You toss ! 5 to the dog, but apparently its not a vegetarian.\nNq  Nq  You toss ! t to the dog, but apparently its not a vegetarian. All it does is stomp all over them while trying to reach you.\n0Nq B Nq There's no way your letting it lick the spice out of your hand, so you try to toss it to it, getting as close as you dare. The dog simply darts back from the small cloud, which is soon borne away by the wind. <Nq  D  Nq  You toss !  to the dog and it immediately snaps it up and devours it. It doesn't seem to have sated it though - it still looks like it would love to have you for dessert.\nUNq  You toss ! 0 to the dog, but it shows no interest in it.\nNq  D  D  D B Nq !&Nq N&Nq AAsMO actorN>I{XNCYou wouldn't want to do that without heavy gloves, just in case. NNRMO actorN"Nice doggie..." you coo to the snarling animal, gently extending your hand. It immediately latches onto your forearm, drags you down, and proceeds to maul you in the most gruesome manner. By the time Old Tom gets to you, you're own mother wouldn't recognize you. NNN0 T  T T ' crowMNgYou've never liked crows and this pesky specimen has been annoying you for the past couple of days. N<@N+Its feathers are striped with red paint. NN*  That confounded crow is here. T//U[TZRWSXN5 The crow flies away before you can nearly get close enough to reach it with the brush. You fling paint at it, but to no avail. 5MO verbdobjprepiobjN)DMN>N>{kN>|N\bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit. You notice that its wings have been painted red by the wet paint on the slats. It quickly gobbles up the berries and flies back out.\bN!N>&N!N"N1N1N1N"Painting the crow's wings redJNxN"\bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit, and its wings press tightly against it as it squeezes through the slats. The dry red paint on the slats does not affect it. It quickly gobbles up the berries and flies back out.\bN!N>&N!NNNDN \bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit, and its wings press tightly against it as it squeezes through the slats. It quickly gobbles up the berries and flies back out.\bN !N >&N !NNNN OrNN<@< ?NN NNN>1SNN1N1NN < > &N!\bThe crow flies away.\bN"<@<&N#< > N%*\bThat ornery crow has flown into view. N&<@N(+Its feathers are striped with red paint. N)N*\bN+N,N-N.< > N/N0< [ GN2/\bThe crow is eating berries from the bush.\bN3/N6KN8N96\bThe crow caws loudly. Like its laughing at you.\bN:N;N<#\bThe crow soars high overhead.\bN=zN>N?4\bThe crow lands and regards you out of one eye.\bN@'NA ZNBNCAMO actorN DeMOactordobjN G6The crow flies aways from you when you approach it. N H1' Captain Dunwiddie!MNnight FN.He's sound asleep, as his snores advertise. NNCaptain Dunwiddie is barely visible beneath the cumbersome-looking, and doubtless quite hot, layers of armor he wears. A longsword is sheathed at his side.NN, Captain Dunwiddie Captain Dunwiddie*MNCaptain Dunwiddie is here. Nnight E <  4NHe's fast asleep in his cot. NN >MO verbdobjprepiobjNG)NG D* MN night E <  E<! AN<&N>  hND\bCaptain Dunwiddie bids you good night and descends the ladder.\bN"NN>  Ne\bCaptain Dunwiddie climbs down from above, removes his sword and armor, and climbs into his cot.\bN"NNN N!night E <  JN#<&N$>  N'p\bCaptain Dunwiddie stretches and rolls out of bed. He dons his armor and ascends to the top of the tower.\bN(!N+N,>  fN.B\bCaptain Dunwiddie climbs up the ladder and resumes his post.\bN/!N2N3N4N5< >